*Note: The web installer will detect and download for you the dependencies required to run Visual3D.NET Beta 3.1, while the standalone installer only installs Visual3D.NET (so if you don't already have the dependencies installed, it will not run!).
Visual3D.NET Dependencies are:
Installation TroubleShooting for Web Installer
Note, if the web installer runs, but Visual3D.NET fails to run, there is a good chance that the dependencies were not auto-installed as they should have been. Please re-install using the Web Installer, and this time select the "Advanced" button and then check the top 3 boxes, to force all of the dependencies to install, as shown here.

Additional information about the Beta 3.1 release will be reported here once it is available.
Known Issues for V0.9.1 (Beta 3.1):
Solution: As "Admin" you must create a new user group called "Users". See this post for more details.
Previous Releases
Known Issues for V0.9 (Beta 3.0):
Optional Patch for Beta 2.4 is available for Vista64 users only.
To learn more about the "Texture Browser Crash" Bug, Visit this Forum Thread and see if it applies to you. So far, this bug seems to only affect *some* Vista64 users. If you are a non-Vista64 user and experience this same problem, please response to this forum post and let us know.
Changes for each Beta Release:
What's New in Beta 2.4:
What's New in Beta 2.3:
Lost Isle LandCover and New Terrain system
- Come see 1000's of plants on the island at once, rendered efficiently with advanced automated use of impostors.
- Come see the first view of our GIS2 terrain system which will obsolete the existing terrain systems.
Configurable Landcover:
- Geometry plants automatically placed around camera based on number of parameters declared in XML file (radius, density, scale etc);
- Billboard plants, auto-generated billboard image from real 3D model (fully customizable) from various orientations;
- Billboard plants are synchronized in orientation with 3D model for seamless LOD transitions;
- Fully asynchronous placement of plants;
- Effective frustrum culling for plants allows to remove invisible plants out of rendering queue;
- Normal map is generated for billboard plants (taking 3D model for source normals), allowing dynamic sunlight and ambient+diffuse lighting;
- Geometry plans can cast and receive shadows;
- Plants can be easily animated with sine-wave pattern, applied to entire plant or only it's given part;
- Fade In/Out effects between geometry/billboard LODs and fade-out at far distances; slowly fade in plants which are just appeared during camera movement;
- Fade effects between billboard "orientations" instead of immediate rotation;
- Landcover also can be procedurally generated with user-specified generator function;
- Landcover can be also defined by one (or more) images of various formats, including JPG/PNG/BMP/TGA/DDS and others;
- Landcover can be defined in XML file and tweaked at runtime with large number of customizations (including animation parameters and sprite LOD settings);
Iron-Python Basic Scripting - Preview:
- ScriptedCTF Scene: Capture The Flag using scripted logic described in a script file "ctftasks.py" (python) and "CTFTasks.cs" (C#).
- Console with the built-in interpreter and commands (use "`" key to open and type "help" for available commands)
- Can change code of tasks in run-time through the console using the following commands to reload; ReloadTasks(), ReloadTask("TaskName"). (python only)
More information about this releases advances will be added as it becomes available.